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Dare Devil
Objectives
Draw to make a better hand in order to improve to build up the multiplier.
Make sure that you collect the necessary points before the level ends.
Drawing
Flip the cards you want to discard from the hand and click draw. The next hand must be better than the current one.
If you fail to outdraw the current hand, all points in the current score will be lost.
Example:
You have the hand:
K1 Kc 51 5c 22
If you discard the 22 and draw a 2c you failed to beat the current hand and all collected points for that draw sequence will be lost.
But if you would draw a 32, the hand has improved.
Scoring
| Hand | Values |
|---|---|
| Nothing | 0 |
| Pair | 1 |
| Two Pair | 2 |
| Trips | 3 |
| Straight | 4 |
| Flush | 5 |
| Full House | 6 |
| Quads | 8 |
| Straight Flush | 10 |
| Royal Flush | 20 |
The ahnd score is multiplied by the number of draws you have made to get the hand.
Example:
If you make a flush on the third draw you will get 5×3=15 point.
Levels
Each level is 1 minute long. Before that minute has passed the target score of that level needs to be achieved in order to advance to the next level.
If you have points left in the current score they will be transferred to the next level.
Banking
When you are satisfied with the currently collected score you can bank kthe score.
Points that are banked cannot be lost.


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